
Verify and import the FBX file into Unity.Check the FBX settings before exporting.Prepare what you need to include inside your 3D modeling application.Select what you want to export inside your 3D modeling application.Use these guidelines to help ensure the best results: Unity supports FBX files which you can export from many 3D modeling applications. For more information about importing these file formats, see the SketchUp Settings and SpeedTree topics.
However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. I don’t really know how to set up physics on PMX.Note: This section provides information about proprietary file formats that use FBX conversion.
Well, now you got your own 3D Model on MMD. open your PMX Editor and open your PMX file. Select all by pressing CTRL + A and export to PMX. Also check automatic bone and manual orientation if you had problem with your model. After you installed both PMX and FBX plugin and turned it on, import your FBX by using Experimental FBX import. from blender 2.72 folder, copy io_scene_fbx_experimental to your blender addon folder. If you had problem with built-in FBX importer, try use Experimental FBX as in 2.72, else, you have to copy experimental FBX from 2.72 to your blender addon folder, along with blender2pmx. I use blender 2.76, yep it’s totally fine just use 2.72 Blendshape is supported on latest version of FBX (2014 or 2015). Everything must have skin, don’t attach head mesh to head joint. Prepare your 3D character and get it MMD compatible. Blender 2.72 or latest, but Blender 2.72 is highly recommended. Any 3D Program that can export to FBX like Maya, Cinema 4D, Blender. If you already made model with Blender, you could simply jump to step 3, and export it as PMX by using Blender2Pmx. You can also import PMD model to Cinema 4D by using MMDTools. On my previous post about MMD, I only tell you how to import PMD or PMX to Unity, but now, I’ll tell about how to make your own MMD model using Maya, Blender, or Cinema4D.
I’ll maybe post a research about porting 2D traditional anime to Unity 3D Cel shaded Anime or Unity tips, not tutorial anymore. Beside, I think there’s enough tutorial on Unity. This is not game dev related, but you can also import your MMD’ed FBX model to Unity, and it gives you better physics simulation using stereoarts’ MMD4Mecanim, read tutorial here.Īnyway, I maybe will stop posting about tutorial, cause I think I post too much that my blog almost become educational site.